
Game & level designer
Pauline Delcroix
About me
My ambitions
Currently a game and level designer, I would like to continue to evolve in these positions in the video game industry, but also open myself to narrative design if the opportunity arises. I particularly like to polish the small details that make the difference between an ordinary game and a memorable one, like these peripheral systems to the core gameplay that give life to the game. I also enjoy going a little bit on the technical side, especially with visual scripting.
My personnality
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Some qualities: I am conscientious and insightful, with a desire to always do my best. I am also very aware of the importance of good communication, and I am creative.
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Some flaws: I lack a little self-confidence and am sometimes unnecessarily worried about other people's judgment.
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Another characteristic: I like to be quiet to concentrate, so I'm not always a fan of open spaces, but whether in person or working remotely, I always remain available and proactive in my communication. A hybrid position would therefore be ideal for me.