My role: game designer
Content created: a Free to Play (F2P) mobile builder
Software used: unity 3D, gslide, gsheet, git kraken
Year: 2019
Sappy Life is a mobile game designed on the F2P model. The player manages a garden in which he evolves his plants by hybridizing them. The goal is both to optimize the yield of the garden and to make it more aesthetic.
I worked on this project with three other game design students and three programming students.
Working conditions
This is my final project for my second year. I worked on it for two months with six other students (in game design or programming). The simplicity of the visuals was part of the assignment's brief: we weren't allowed to work on the game's aesthetics so we could focus on its design.
Our project
For this exercise, our three design pillars were (listed in order of importance): gardening/hybridization, space management/composition, and calm/positivity. These pillars were mutually agreed upon and motivated everyone to work on the project.
I mainly worked on gsheet on the following elements: 3C (definition and configuration), FTUE steps and writing of the mascot's monologues, functioning of plant genetics (effects + plant colors), plant life cycle (growth phases, real time, harvest gain), monetization (shop). I also modeled in 3D in Unity the different "alleles" of the plants in order to make them differentiable.
The team
Game design: Pauline DELCROIX, Hugo HUYVENAAR, Nora NIESS NACHEZ, Victor TERNISIEN
Programming: Axel PUZENAR, Téo SELLIER, Nicolas ANDRE-TERRAMORSI
Design documents (extract)