My role: narrative designer, level designer, game designer (and a little programming)
Content created: an open world
Software used: unreal engine 4, lucidchart, notion, gdoc, gsheet, plastic
Year: 2020

Party Rex

Lost in Delivery is an open-world RPG in which the player has just crash-landed on a planet covered in "Blob", a mysterious entity.
I worked on this project with five other game design students during the lockdown. We therefore carried out the entire production remotely. We had no graphic designers or programmers to help us.
Working conditions
A group project (six game design students) lasting approximately two months, carried out entirely remotely during the lockdown. We handled the game's game design, level design, and narrative design, and took 3D models of asset packs. We also did blueprint visual scripting, to varying degrees depending on the group members.
Our project
For this ambitious project, we chose to tell the story of Leah, a space mail carrier whose ship crashes on an unknown but civilized planet. She will have to find the packages lost during the incident, but above all, find her captain and then the rest of the crew. To do this, she must make contact with the locals, who ask for various helping hands in exchange for information and/or recovered packages. She will thus be confronted with the problems of these characters, which often relate to the "Blob", a crystal entity that seems to communicate with them... and perhaps alienate them?
The game revolves around exploration, platforming, and dialogue choices. The player's various words and actions can have varying consequences on the locals, even leading to the death of some of them.
We are satisfied with the game delivered at the end of the project, and proud to have managed to produce all of this (allowing around 2 hours to make all the game content) in the given time, without programmers or artists, and despite the confinement.
The team
Game design: Pauline DELCROIX, Nathan HEINIS, Marceau LIEVREMONT, Margot PELLOQUT, Eva SCHMELTZ
Programming: Nathan HEINIS